Hina Hub Anime Origins Review – AFK Farming & AutoPlay
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1. Overview
Hina Hub is an automation script designed for Anime Origins, covering activities both in the lobby and during matches. Its main focus is reducing repetitive interaction through automated stage setup, reward collection, AFK farming, summoning, and in-game unit management.
The feature set is particularly oriented toward players who want to leave progression tasks running with minimal manual input, including resource farming, challenges, World Boss activities, and stage completion.
2. Features
Lobby Automation
Hina Hub provides several controls for preparing and entering matches automatically.
- Auto Join & Setup: Automatically selects the World, Act, and difficulty between Normal/Hard, with a Friends Only option for private sessions.
- Auto Claim Quests: Automatically collects available quest rewards.
- Playtime Rewards: Automatically claims online/playtime rewards.
- Milestones: Automatically collects milestone rewards.
- Auto Summon: Automates character summons from banners.
AFK Modes
Several dedicated modes focus on unattended resource farming and recurring activities.
- AFK Gems: Automates Gem farming with minimal manual interaction.
- Auto World Boss Clash: Automatically participates in and fights World Bosses according to the schedule defined by the game.
- AFK Challenge: Automatically joins and handles Challenge modes.
In-Game Macro & AutoPlay
Hina Hub also includes controls for automating unit placement and progression during matches.
Auto Place
Automatically places units while providing several configuration options:
- Ground Radius: Adjusts the placement radius for ground positions.
- Hill Radius: Controls the placement radius for hill positions.
- Unit Spacing: Configures the distance maintained between placed units.
Placement & Upgrade Limits
Users can define restrictions for individual units:
- Place Cap: Sets the maximum number of units to place.
- Upgrade Cap: Sets the maximum upgrade level for each configured unit.
Match Controls
Additional automation handles different stages of a match:
- Auto Start: Automatically starts the stage.
- Auto Leave: Automatically leaves when the relevant match cycle finishes.
- Auto Replay: Automatically starts another run after completion.
- Sell All Units on Wave / Farm Unit Wave: Automatically sells all deployed units when the configured wave is reached.
- Skip Reward Popups: Automatically skips reward interfaces to reduce interruptions between runs.
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